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2026-07-17

Elementarreaktionen-Pale: Kompletter Leitfaden

64 Pale · 9 Elemente · 8 Mechaniken

Vom Status-Auftragen bis zur Waffen-Verzauberung katalogisiert dieser Leitfaden 64 Pale in 9 Elementgruppen und 8 Mechaniken, das vollständige Verzeichnis der Pale, die elementaren und statusbasierten Schaden verstärken. Jede Gruppe folgt der Schadenskette: Status auftragen, Effekt auslösen, Status ausnutzen, Schwäche ausnutzen, Waffe verzaubern, gleich-Element-Angriff verstärken.

Wie Elementarreaktionen funktionierenStatus-Dauern, elementübergreifende Synergie-Ketten (Nass→Elektro = 2,0×), die unabhängige Schaden-Formel und intuitiv widerlegende Anti-Synergie-Fallen. Der strategische Begleiter zu diesem Pal-Katalog.
Anhang: Alle 64 Elementarreaktions-Pale (Textliste)

Feuer (10)

  1. #183 Renjishi — Angriff trägt Brennen auf 2/3/4/5/6
  2. #115 Majex — Brennen → Feuerwirbel +15%/+18%/+21%/+24%/+30%
  3. #174 Flaracle — Brennen → Explosion +40%/+44%/+48%/+52%/+60%
  4. #121B Jormuntide Ignis — Schaden vs. Brennen +50%/+53%/+56%/+60%/+65%
  5. #088B Finsider Ignis — Element-Schwäche-Schaden +25%/+27%/+30%/+34%/+40%
  6. #078 Vulmag — Aktiv-Verzauberung → Feuer +30%/+35%/+40%/+45%/+50%
  7. #093 Pyrin — Reit-Verzauberung → Feuer +5%/+7%/+10%/+14%/+20%
  8. #103B Chillet Ignis — Reit-Verzauberung → Feuer +5%/+7%/+10%/+14%/+20%
  9. #104 Ragnahawk — Reit-Verzauberung → Feuer +5%/+7%/+10%/+14%/+20%
  10. #043B Kelpsea Ignis — Feuer-Pal-Angriff +10%/+11%/+13%/+16%/+20%

Wasser (6)

  1. #175 Ophydia — Angriff trägt Nass auf 2/3/4/5/6
  2. #121 Jormuntide — Schaden vs. Nass +50%/+53%/+56%/+60%/+65%
  3. #018B Penking Lux — Element-Schwäche-Schaden +25%/+27%/+30%/+34%/+40%
  4. #041 Azurobe — Reit-Verzauberung → Wasser +5%/+7%/+10%/+14%/+20%
  5. #088 Finsider — Aktiv-Verzauberung → Wasser +30%/+35%/+40%/+45%/+50%
  6. #043 Kelpsea — Wasser-Pal-Angriff +10%/+11%/+13%/+16%/+20%

Eis (8)

  1. #081B Elgrove Cryst — Nass → Einfrieren (ein Treffer)
  2. #200 Frostallion — Reiter-Angriff trägt Einfrieren auf 2/3/4/5/6 · Reit-Verzauberung → Eis +10%/+14%/+20%/+28%/+40%
  3. #105B Moldron Cryst — Element-Schwäche-Schaden +25%/+27%/+30%/+34%/+40%
  4. #041B Azurobe Cryst — Reit-Verzauberung → Eis +5%/+7%/+10%/+14%/+20%
  5. #054B Univolt Cryst — Reit-Verzauberung → Eis +5%/+7%/+10%/+14%/+20%
  6. #096B Beakon Cryst — Reit-Verzauberung → Eis +5%/+7%/+10%/+14%/+20%
  7. #119 Icelyn — Aktiv-Verzauberung → Eis +30%/+35%/+40%/+45%/+50%
  8. #095 Foxcicle — Eis-Pal-Angriff +15%/+17%/+20%/+24%/+30%

Elektro (8)

  1. #163 Snock — Angriff trägt Schock auf 2/3/4/5/6
  2. #167 Slowatt — Schock → Funkenkette +40%/+44%/+48%/+52%/+60%
  3. #054 Univolt — Element-Schwäche-Schaden +25%/+27%/+30%/+34%/+40%
  4. #080B Helzephyr Lux — Reit-Verzauberung → Elektro +5%/+7%/+10%/+14%/+20%
  5. #096 Beakon — Reit-Verzauberung → Elektro +5%/+7%/+10%/+14%/+20%
  6. #141B Prixter Lux — Aktiv-Verzauberung → Elektro +30%/+35%/+40%/+45%/+50%
  7. #169B Solmora Lux — Reit-Verzauberung → Elektro +5%/+7%/+10%/+14%/+20%
  8. #042 Sparkit — Elektro-Pal-Angriff +15%/+17%/+20%/+24%/+30%

Blatt (7)

  1. #100B Needoll Noct — Angriff trägt Efeu auf 2/3/4/5/6
  2. #193 Silvance — Efeu → Explosion +40%/+44%/+48%/+52%/+60%
  3. #100 Needoll — Schaden vs. Efeu +50%/+53%/+56%/+60%/+65%
  4. #044B Ribbuny Botan — Element-Schwäche-Schaden +25%/+27%/+30%/+34%/+40%
  5. #081 Elgrove — Aktiv-Verzauberung → Blatt +30%/+35%/+40%/+45%/+50%
  6. #124B Quivern Botan — Reit-Verzauberung → Blatt +5%/+7%/+10%/+14%/+20%
  7. #060 Bristla — Blatt-Pal-Angriff +15%/+17%/+20%/+24%/+30%

Boden (6)

  1. #075B Surfent Terra — Angriff trägt Schlamm auf 2/3/4/5/6
  2. #131 Pierdon — Schaden vs. Schlamm +50%/+53%/+56%/+60%/+65%
  3. #037B Turtacle Terra — Element-Schwäche-Schaden +25%/+27%/+30%/+34%/+40%
  4. #139 Anubis — Aktiv-Verzauberung → Boden +30%/+35%/+40%/+45%/+50%
  5. #154 Gildane — Reit-Verzauberung → Boden +5%/+7%/+10%/+14%/+20%
  6. #109 Dumud — Boden-Pal-Angriff +10%/+11%/+13%/+16%/+20%

Dunkel (14)

  1. #178 Venusa — Angriff trägt Dunkelheit auf 2/3/4/5/6
  2. #177 Roujay — Schaden vs. Dunkelheit +50%/+53%/+56%/+60%/+65%
  3. #009B Croajiro Noct — Element-Schwäche-Schaden +25%/+27%/+30%/+34%/+40%
  4. #078B Vulmag Noct — Aktiv-Verzauberung → Dunkel +30%/+35%/+40%/+45%/+50%
  5. #080 Helzephyr — Reit-Verzauberung → Dunkel +5%/+7%/+10%/+14%/+20%
  6. #093B Pyrin Noct — Reit-Verzauberung → Dunkel +5%/+7%/+10%/+14%/+20%
  7. #200B Frostallion Noct — Reiter-Angriff trägt Dunkelheit auf 2/3/4/5/6 · Reit-Verzauberung → Dunkel +10%/+14%/+20%/+28%/+40%
  8. #019 Hoocrates — Dunkel-Pal-Angriff +15%/+17%/+20%/+24%/+30%
  9. #189 Shadowbeak — Reiter-Dunkel-Angriff +15%/+17%/+20%/+24%/+30%
  10. #190 Selyne — Reiter-Dunkel-Angriff +15%/+17%/+20%/+24%/+30%
  11. ★ Dämonenauge — Dunkel-Pal-Angriff +15%/+17%/+20%/+24%/+30%
  12. #194 Dandilord — Angriff trägt Gift auf 2/3/4/5/6
  13. #141 Prixter — Schaden vs. Gift +50%/+53%/+56%/+60%/+65%
  14. #168 Bakemi — Schwächt ANG vs. Gift +40%/+50%/+60%/+70%/+80%

Drache (3)

  1. #137B Blazamut Ryu — Element-Schwäche-Schaden +25%/+27%/+30%/+34%/+40%
  2. #103 Chillet — Reit-Verzauberung → Drache +5%/+7%/+10%/+14%/+20%
  3. #124 Quivern — Drache-Pal-Angriff +15%/+17%/+20%/+24%/+30%

Neutral (3)

  1. #008 Cremis — Neutral-Pal-Angriff +10%/+11%/+13%/+16%/+20%
  2. #044 Ribbuny — Neutral-Pal-Angriff +15%/+17%/+20%/+24%/+30%
  3. #190 Selyne — Reiter-Neutral-Angriff +15%/+17%/+20%/+24%/+30%