The Only BOSS Pal With Different Partner-Skill Stats: Sekhmet's 6.67× Crafting Mystery
Of all 299 Pals, only #140 Sekhmet's BOSS-form partner skill differs from its normal version: crafting boost up to 6.67× higher, plus a Rank-5 hidden buff that unlocks 'any workbench' scope.
The Value Gap, In One Table
Sekhmet's (#140) partner skill «Desert Empress» accelerates crafting at base workbenches. The normal and BOSS versions share the same in-game skill name, but the numbers underneath are two completely separate curves. The table below shows the actual crafting acceleration at each partner-skill rank (relative to base crafting speed).
| Partner Skill Rank | Normal | BOSS | Workbench scope (Normal) | Workbench scope (BOSS) |
|---|---|---|---|---|
| 1 | 30% | 200% | 6 workbench types | 6 workbench types |
| 2 | 36% | 220% | 6 workbench types | 6 workbench types |
| 3 | 42% | 260% | 6 workbench types | 6 workbench types |
| 4 | 48% | 320% | 6 workbench types | 6 workbench types |
| 5 | 60% | 400% | 6 workbench types | Any workbench |
Players Noticed First, Data Confirms It
The community has long whispered 'my BOSS Sekhmet seems to craft way faster.' It used to get written off as bias or anecdote. A deep investigation into the game's internal configuration lets us directly compare the same Pal's normal vs BOSS config tables. The gap is real — and it's not a minor tweak, it's the entire value curve lifted by an order of magnitude.
1 in 299: The Only One
The game has 299 Pals total. Compare every Pal's normal vs BOSS partner-skill parameters pair-by-pair — only Sekhmet shows a 'same skill name, two value tables' split. Every other species, even those with a BOSS form, reuses the normal version's skill config in BOSS; the only differences are HP, size, and capture rate.
Control Group: Ribbuny Botan Reuses the Same Number Template
To rule out 'maybe this acceleration parameter template is inherently ambiguous', look at another Pal that runs the exact same acceleration-value template:
Ribbuny Botan. It reads from the same parameter template, but behaves completely differently:
In other words, the acceleration parameter itself carries no 'target' semantics — the target is something the developers hardcode per-Pal. This further confirms that Sekhmet's BOSS-form difference was configured separately, not a side effect of some generic mechanism.
Bug or Design? Both Cases
The community is still split on whether this is a bug or intentional. The arguments on each side:
- The gap is 6.67×. If intentional, you'd usually expect an official patch note or skill description update to match.
- All 5 ranks point in the same direction (BOSS > Normal), with no reversals or random jumps — doesn't look like a typo.
- Rank 5 comes paired with an extra scope rule ('applies to any workbench'). A pure number typo wouldn't simultaneously add a new rule.
- 1.0 has been live for half a month, the hotfix window is long past, and the config still hasn't been reverted.
Practical Takeaways
BOSS Sekhmet at Rank 5 (400% boost + any workbench) is the only partner-skill crafting acceleration in the game that covers any workbench — structurally unique. A few pointers for the deep-dive players who've read this far:
- For the BOSS form, go the breeding route:
Broncherry Aqua +
Broncherry both at Rank 5 in your party gives 100% BOSS Egg chance (45% + 55% stacked). Pair with
Grintale at Rank 5 (75% chance per egg to grab an extra) to further reduce acquisition cost — far cheaper than wild capture. - Rank-5 condensing only takes 48 Sekhmets (1.0 changed the condenser formula).